Category
3D Modelling
Rigging
3D Animation
Rigging
3D Animation
Released
2021
Software
Autodesk Maya
Pixologic Zbrush
Substance Painter
Knuckles
This personal project involves creating a 3D rig based off of Gregzilla's Knuckles design. The process includes 3D modeling and rigging using Autodesk Maya, sculpting in Pixologic Zbrush, and texturing with Substance Painter.
Animation Bits
A few animation clips using the Knuckles rig to create idle and some locomotion