Category
3D Modelling
Rigging
3D Animation
Rigging
3D Animation
Released
2021
Software
Autodesk Maya
Pixologic Zbrush
Substance Painter
Knuckles
This personal project involves creating a 3D rig based off of Gregzilla's Knuckles design. The process includes 3D modeling and rigging using Autodesk Maya, sculpting in Pixologic Zbrush, and texturing with Substance Painter.

Still from Gregzilla's video, KINDA REVIEWS Sonic Lost World
Animation Bits
A few animation clips using the Knuckles rig to create idle and some locomotion
Idle Break Animation
Running Animation
Walking Animation