Category
3D Modelling
Rigging
3D Animation
Rigging
3D Animation
Released
2021
Software
Autodesk Maya
Pixologic Zbrush
Substance Painter
Tails
This personal project involves creating a 3D rig based off of Gregzilla's Tails design. The process includes 3D modeling and rigging using Autodesk Maya, sculpting in Pixologic Zbrush, and texturing with Substance Painter.

Still from Gregzilla's video, KINDA REVIEWS Sonic Lost World
Animation Bits
A few animation clips using the Tails rig including a recreation of the Gregzilla source and locomotion
3D animation recreation from Gregzilla's video
Running Animation
Walking Animation
Rigging
Showcase of the rig features, controls, and its picker. This is a joint based rig that is game ready for both Unreal and Unity.
Features include space switching, scale-able parts, bendy bones, driven key facial features, etc.